Finished Render

FinalComposite.jpg

Reference Images

breadmold.jpg
2-bread-mold-sem-david-m-phillips.jpg
SS291412.jpg

Model/Geometry

SEMGeometry.jpg

Model/Geometry with Color

SEM_Nodisplacement__RendercamShape_beaut

Model/Geometry with Displacements

GeometryDisplacement.jpg

Hypershade - Branch Shader

BranchShader.png

Hypershade - Stem Shader

StemShader.png

Project Description

The goal of the project was to recreate a SEM image in Maya using Renderman's Occlusion renderer. I chose to recreate a SEM image of bread mold.

Trouble Shooting/ Problems

- My biggest issue that I had was the displacements to work well with the ramps and radial shaders. There are a lot of color ramps being mixed with strength ramps being mixed with displacements, which made it difficult to isolate which shaders had to be tweaked to get an accurate image.

- There also seems to be a glow emitting from the ends of the branches which I had trouble trying to recreate.